Midna
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Editing and Normal template by Xenon: http://xenonray.deviantart.com 
Pictures and Life Sized template by Studio of M.M: http://studioofmm.deviantart.com

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This model comes in two versions. First is a 'normal' sized template which the model was
simplified for and stands around 37cm tall including the Fused Shadow which makes up 
approximately 1/3 of the height. The second version is a life sized template made by 
enlarging the scale of the model and splitting up the original template. This will
make a very big model at around 120cm and will require some special techniques and
improvisation to make it strong enough. Both should look very impressive when done
but require some experience either way as the normal version has some small sections
and the life sized version probably requires a different mindset to ordinary papercrafts!

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Pepakura:

Since this lack regular instructions, both templates are PDO files only. These are 3D models which list the parts and how they join together. You can open them with Pepakura Viewer downloadable free here: http://www.tamasoft.co.jp/pepakura-en/ 

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Build Order:
I have numbered the parts in the normal template to give an order of building that I think
will work. Originally I built almost all of the body PDO so the method for that section is
guaranteed to be workable. When it comes to the Fused Shadows, I think it's best to build
from the inside surface outwards, then downwards towards the bottom rim. Build the hair from
the base that sticks into the Fused Shadow up towards the hair tie, then down to the 'hand'.
But please don't feel like the order is strict. If you believe it'll work better a different
way then don't be restricted by what I have written.

For the life sized construction, please see Studio of M.M's notes and the two PDFs included.

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Textures:
There's two sets of textures included. Original and Vivid. Original is what I got from the
Super Smash Bros. Brawl trophy model, enlarged, slightly brightened and cleaned up. Vivid is
a further brightened and colour saturated version because outside of the game, Twilight Princess 
models can look stupidly dark and drab, which can add to problems if your printer can't
handle certain shades well (like mine, which printed a lot of the body a muddy grey D:).
You can change textures really easily in Pepakura Designer by Settings > Texture Settings and specifying the texture you want to load.